A downloadable game

Buy Now$9.00 USD or more


"Its one of the most cleverly deigned games I've ever encountered. Fine tuning its accessibility without ever compromising. Its accessible, but why should that mean it isn't deep? "

- Cozy RPG Reviews

The new edition of our popular TTRPG about growing up, exploring a magical land and maybe becoming a monster! Yeld: 2nd Edition features a cleaner and easier to learn rule set, more options for players and game masters and lots of new art, comics and lore!


Somewhere there is a door to a magical land. A land of secrets and treasure. Of exploration and adventure. Where children can become heroes, discover their inner strength and stand against monsters and magic. And once you enter, the only thing you have to fear is that you can never go home!
The Magical Land of Yeld  is a multi-session tabletop roleplaying game focusing on adventure, hero building and shared storytelling. Like the classic console games we love, adventures in Yeld are designed to allow you to explore colorful and strange lands, seek out secret dungeons and temples and challenge powerful boss monsters as your characters grow to unlock new skills and discover more powerful weapons and treasure.


Creating Characters: Our characters start as normal children, called Friends. Each Friend is between the age of 7 and 12, and each Friend Type (like Liar, Know it all or Brat) has a simple set of capabilities and personality traits. Once we start to explore Yeld we’ll get to take on Heroic Jobs like Witch, Shepherd and Oathbreaker. These Jobs will give us powerful abilities that allow us to face down dangerous monsters and take on difficult adventures. During our journey we may decide to switch Jobs, taking some of what we learned from our last Job to our new Job. We may even go on special quests to learn powerful Advanced Jobs like Vampire Hunter and Drudge Angel! Or we may be doomed to take on Monster Jobs like Deep Mage and Serpent Oracle!

Building Adventures: Our adventures in Yeld are a story that we create and tell together. In each session of Yeld the Game Master will guide players through a story. If you’ve played an RPG before you know how this works. But once the session ends the role of GM will pass to a new player. The new GM will ask what we’d like to see in our next session (More sword fights! Explore the Ogre Caves! Learn to cook Snake Cakes!) and then build a new adventure for us to play, using our suggestions to continue the story where the last GM left off. Each session we’ll take turns playing the role of GM, making sure each player gets a turn. Our goal will be to work together to tell a story that we’ve all had a hand in creating, and we’ll discover that our adventures are more fun and more challenging because they’re stories we’ve created together. 




Fights: You may have noticed that adventures in Yeld sound a little bit like video games like Final Fantasy or Legend of Zelda. Fights in Yeld take inspiration from classic fantasy video games to provide deep turn based, team based action! In Yeld we’ll win fights with teamwork, and every character will get a chance to shine!

A Magical Land: Yeld is full of strange magic, and the Friends will be able to learn spells and use magical items as they explore and take on Heroic Jobs. But even the simplest spells can dangerously backfire, resulting in absolute havoc! A poor dice roll can turn a friend into a goat, create a magical snow storm or turn your pants into a carnivorous monster!





Travel and time: Time and distance are important in Yeld. As we travel we’ll create a map that will show us where we’ve been and help us keep track of every town, cave and castle we discover. Traveling takes time, so we’ll mark off each day on our Calendar. Yeld is full of special Holidays like the Blue Wind Kite Flying Festival and Black Opera Tournament, and if we arrive in the right town in time for these Holidays we can participate in special events to gain unique or rare rewards! We may have arrived in Yeld as children, but each day we get older, and if we turn 13 while we’re still in Yeld we’ll become a monster! We’ll be forced to take on a Monster Job (like Vampire or Deep Mage) and be stuck in Yeld forever! Our time in Yeld is a race against the clock to see if we can return home before we become monsters! 



Speaking of Monsters… Yeld is full of strange and creepy creatures. Not everything you meet in Yeld wants to eat you (there are some very nice Medusas!), but Vampires, Fairy Soldiers, Mermaid thieves, Toothfacers, Tunnel Mummies, Serpent Oracles, Scuba Snakes and all kinds of horrible stuff are lurking around every corner and in every cave, and their favorite prey is young Heros! The Yeld rule book and expansions come with a bunch of neat monsters for you to choose from, so you’ll be able to fill your fights with all kinds of fun challenges. You can also build your own Monsters with our Monster Formula!

Purchase

Buy Now$9.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

Yeld Digital Asset Pack.zip 286 MB
Yeld 2nd Edition Rulebook 2025.pdf 232 MB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Yeld: 2nd Edition Community Copy

A free copy of the full game book for those who can't afford the game. 

Development log

Comments

Log in with itch.io to leave a comment.

This looks like a very interesting and fun game (and I really love the art). I do have a few questions, though.

Firstly, is there any way for one Friend to help another with a challenge mechanically, or is it just up to the GM to lower the challenge number (or make the roll an auto-success)? And would this be different in combat to out of it?

Secondly, while Interrupt is usually given as a Brave vs Brave roll, the rules for the Excuse Me! Special Dice say the target resists with Smart. Is this a typo, or does the target actually use Smart instead of Brave if the interrupter is using Excuse Me! dice?

Lastly (this is more a setting question), in this world, we know that talking animals will often be eaten by other talking animals. Does this mean that food items like hot sausage and jerky would have (potentially) come from talking animals too? And would this also apply to fish?

Thanks! 

(+1)

Hi and thanks! Let me answer your questions!

- There's nothing like an assist action in Yeld. Instead, we imagine Friends helping each other in two ways. In fights, the Action Chain represents Friends setting up success for each other. So when a Friend passes on an Action Chain bonus, they're providing their assistance. That can be framed as combat momentum, but it can also be described as a Friend explicitly providing assistance.

Outside of fights, a challenge can be framed as something the Friends all do together, or something one Friend does to help another. For example, you can frame a challenge as "All the Friends need to climb up this tree, so each of you please make a Climb roll." That Climb roll may end up being impossible for some Friends, which creates a new challenge. "Nalani can't climb the tree, so we need to figure out how to help her." Which may involve other Friends doing a challenge involving a Strong roll, or the Do things with Rope Special die, or something else.

 So the idea here is that you're not taking an assist action to provide extra dice so another friend can do something, but instead taking on a new challenge to help them. Lets help Sarah hide. Lets help Dino pick this lock. Lets help Alex talk to this adult.

Does that make sense?

- This is a typo! And a ridiculous one. My god. You are correct, interruptions always use Brave. What happened is that a few months ago I added some clarifying text around interruptions, and for SOME REASON I changed Brave to Smart. I have no idea why. I may have just been tired. Look for a corrected PDF next week.

- Yes, Yeld's meat products are largely harvested from the Animal Tribes, and members of the Animal Tribes are people. Yeld's food chain is pretty grim. The Animal tribes themselves have complicated rules about who is allowed to eat who, and this is an expected part of their life cycle. Keep in mind, a lot of Yeld's other people also get eaten pretty regularly by monsters. And Vampires.

The good news is that Yeld has well established vegan options, and a lot of Yeld's people are vegans (or limit their meat intake). This is noted in a few Yeld products (there's a note in the comics on page 4 of the rulebook). 

Some monsters are non-intelligent, like Broccoli Lobsters. And these are  harvested and eaten.

There's some argument over whether fish talk and are intelligent.  In the past we've said they aren't, but we've also shown some of the mermaids talking at fish. Although the fish don't respond. So its unclear.

I love it when people are interested in playing along with our world as written, but I always encourage people to change elements they don't like. So if a complicated and frankly uncomfortable food chain doesn't appeal to you, feel free to make adjustments!

Thanks for the reply! That all makes a lot of sense.

Regarding the meat question, I actually think it's a very interesting setting idea, but at the same time, I don't think I'd want to play a character who was okay with eating talking animals themselves. However, as you said, vegan options are available, so that's fine with me.

(1 edit) (+1)

We haven't really gotten into it much in the game, but I think for a lot of people of Yeld eating the people of the  Animal Tribes is compltely taboo.

Just found out about this game and im already hooked. Incredibly cute, and the potential for storytelling here is astronomical. A quick question tho: with the main hook of this game being the door to Yeld locking and the threat of never being able to go home again being a very big point of the game, would you recommend saving the door closing as an early game twist for my players? or should that be something I establish outright with them? Just curious to see what approach is best:)

Thanks for asking! In the 1st edition of the game we really recommended it being a twist. These days my opinion has changed, and I think it works better if players understand that it is coming and can accept that and buy into it. Ultimately, its up to you and what you think your group will respond best to.

In my own experience, having it be a twist is a great moment, but it sometimes leads to players who want to spend all their time trying to open the door or find a loophole to get home instead of embracing the game's story.

Ah, checked had some extra cash so bought the anti-ice bundle, cause not just this but a few other games I have been wanting were in it.
Get some good games and support a good cause, worth it.

(+1)

That's great! Its an astoundingly good deal for a very good cause.

Yeah, I thought I had to wait for my refund to come in but i had enough to spare now. A friend actually never knew these bundles were a thing, but is buying it now if only for the cause

This sounds fun, how screen reader accessable is the book, asking since my screen reader isn't working on the comics on the page but is for the rest of the text. I use NVDA 

I'm actually not sure. I've never thought to test it till now. The comics are images, so I'm not sure if or how well screen reader would pick up the comic text.

thanks for letting me know. screen readers don't work on pictures. I'll let my sighted friends know about the game. have a good 1.

Sorry, I'm not familiar with screen readers at all, and hadn't considered this. I'll look into whether there's some option that can allow the book's comics to be read by a screen reader. Thanks for bring this to my attention.

thanks that you're looking into this, NVDA is free so can be used for testing. I suggest either seeing if the PDF can support alt text, or to have a description written below. thanks!

(+1)

That's a good suggestion, thank you!

I'll be honest, when I responded to your first post I thought you were talking about E-Readers, like Kindle. It wasn't until your second post that I understood what you were saying.

Its probably going to be a bit till I have time to figure this out, but I've added it to my work list. Thank you for bringing it to my attention! I'll post an update when I have a solution.

I got the first edition of Yeld as part of the TTRPGs for Trans Rights bundle about a year ago. However, it didn’t apply to the 2nd edition. Could I get a key for the 2nd edition, or should I purchase it separately?

Either way, congrats on the update!

(1 edit)

2nd Edition is a separate product and does require a separate purchase. But since you supported Trans Rights I'm honor bound (and happy) to provide you with a key. Please let me know what you think of the game!

Thank you! This means a lot to me.

How do I claim the key? I clicked the link, but it just rerouted me to the 2nd Edition’s home page. It isn’t connecting the game to my account. Looking at the link’s URL, I’m guessing there’s a problem with the hyperlink.

Go ahead and send me a message at Yeldstuff@gmail.com.

(+2)

Very cool updates to the game, and I'm excited to see all the new lore and features with the 2nd edition!!  I have a review going over some of the 1e to 2e differences here on the TTRPGkids site, and I hope it helps give a good overview of how awesome this game is: 

https://www.ttrpgkids.com/2024/07/18/review-of-yeld-2nd-edition/

(+2)

Thanks for sharing this great review! We really appreciate it!

(+3)

Woohoo! A return to Yeld! Good job, Jake & Nick!

(+2)

Thanks so much!

(1 edit) (+3)

Congrats for the 2nd Edition release, Yeld RPG team!

(+2)

Thank you so much!